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- Aliens Vs Predator 2 -- North American Magazine Demo
- README
- 07/03/01
-
- _______________________________________________________________________
- [ To read this file, select Edit/Word Wrap from the menu above ]
- TO ORDER: Please call Sierra On-line sales support at 1-800-757-7707
- _______________________________________________________________________
-
- TABLE OF CONTENTS
-
- I] MINIMUM REQUIREMENTS
- II] HOW TO START THE DEMO
- III] HOW TO PLAY THE DEMO
- IV] PERFORMANCE TIPS
-
-
-
- I] MINIMUM REQUIREMENTS
- =======================================================================
-
- P3 450 or equivalent processor
- 128 MB RAM
- 16 MB DirectX 8-compatible D3D video card
- 16-bit DirectX 8-compatible sound card
- 100 MB free hard drive space (200 needed during installation)
- English Windows compatible keyboard and mouse
- English Windows 95, 98, Me, 2000 or XP
- DirectX 8 or higher
-
- Note: This demo is for release in North America, English release
- only. Certain controls and text may function incorrectly on non-
- English versions of Windows. The final game will be localized
- regionally.
-
-
-
- II] HOW TO START THE DEMO
- =======================================================================
-
- INSTALLATION:
-
- Double-click the "Setup.exe" to launch the demo installer. Follow the
- prompts in the installer to select where the demo will install on your
- hard disk.
-
- RUNNING THE GAME:
-
- Once the demo has installed, run it by double-clicking the Avp2.exe
- icon at that location.
-
- UNINSTALLING:
-
- 1) Click on the Windows Start Menu.
- 2) Select Settings-->Control Panel.
- 3) Double-click the "Add/Remove Programs" icon in the Control Panel
- window.
- 4) Select "Aliens vs Predator 2 demo" in the program list.
- 5) Click the "Add/Remove..." button and follow the prompts.
-
-
-
- III] HOW TO PLAY THE DEMO
- =======================================================================
-
- The demo consists of a small section of one of the full game's single-
- player Marine missions. Certain details of the gameplay will be
- different in the full version of the game. To start the demo level,
- select "Single-Player" from the main menu.
-
- On the following screen, click on "Marine" (the only active option).
- The Marine mission screen appears. Since there is only one mission
- available, just hit the "Launch" button to start it.
-
- Press the ESC key to access the menus during gameplay.
-
- The default controls are as follows (they may be changed to your liking
- in the Options-->Controls menus):
-
- Forward:
- [W] Moves forward.
- Backward:
- [S] Moves backward.
- Turn Left:
- [Left Arrow or Mouse] Turns to the left.
- Turn Right:
- [Left Arrow or Mouse] Turns to the right.
- Strafe Left:
- [A] Sidesteps to the left.
- Strafe Right:
- [D] Sidesteps to the right.
- Run:
- [Left Shift] Hold to run. If Run Toggle is on, hold to walk.
- Run Toggle:
- [M] Toggles between walking and running movement.
- Jump:
- [Space] Jumps up, climbs ladders.
- Fire:
- [Mouse Button 0] Use the primary fire of the item.
- Alt-Fire:
- [Mouse Button 1] Use the alt-fire of the current item.
- Use:
- [E] Activates an item in the crosshair.
- Next Vision Mode:
- [V] Not used in the demo.
- Look Up:
- [Home or Mouse] Looks up.
- Look Down:
- [End or Mouse] Looks down.
- Center View:
- [Delete] Centers the view horizontally.
- Mouse Look:
- [Insert] If Always Mouse Look is off, hold to aim with mouse.
- Objectives / Score:
- [Tab] Hold to view your mission objectives.
- Multiplayer Info:
- [F1] Not used in demo.
- Send Message:
- [Enter] Not used in demo.
- Team Message:
- [\] Not used in demo.
- Taunt:
- [Backspace] Not used in demo.
-
- Crouch:
- [Left Ctrl] Hold to duck. If crouch toggle is on, hold to stand.
- Crouch Toggle:
- [/] Toggles between standing and ducking.
- Next Weapon:
- [Q, Mouse wheel down] Cycles to the next available weapon.
- Previous Weapon:
- [Z, Mouse wheel up] Cycles to the previous available weapon.
- Reload:
- [R] Reloads the weapon if clips are available.
- Shoulder Lamp:
- [X] Toggles the Shoulder Lamp on/off.
- Flare:
- [F] Lobs a flare.
- Marine Hacking Device:
- [H] Selects the Hacking Device.
- Welding Torch:
- [T] Not used in the demo.
- Knife:
- [1] Selects the Knife.
- Pistol:
- [2] Selects the Pistol.
- Shotgun:
- [3] Selects the Shotgun.
- Pulse Rifle:
- [4] Selects the Pulse Rifle.
- Grenade Launcher:
- [5] Not used in demo.
- Flamethrower:
- [6] Not used in demo.
- Smartgun:
- [7] Not used in demo.
- SADAR:
- [8] Not used in demo.
- Minigun:
- [9] Not used in demo.
- Railgun:
- [0] Not used in demo.
- Last Weapon:
- [B] Selects the previously selected weapon.
-
- NOTES:
-
- Movement:
-
- You can move up and down ladders by looking up and down and holding the
- Forward key, or by using the Jump and Crouch keys.
-
- Items:
-
- You will find useful weapons, ammunition, health and armor items in the
- game. The health packs (a green backpack with a red "H" in a white
- field on the top) will restore 100 points of health before
- disappearing. Armor packs (a green chestplate) will add 100 points of
- armor before disappearing. You cannot go over 100 health or armor, so
- remaining points will stay in the pack and can be retrieved later.
-
- Screen Display:
-
- The crosshair in the center of the screen changes if you are aiming at
- something with which you can interact:
-
- Green box: press Use to activate a door, button or switch, or to
- pick up an item.
-
- Yellow icon: use the Hacking Device here.
-
- A flashing radar icon at the bottom center of the screen indicates that
- your Objectives have been updated. Hold the Objectives key to view
- them.
-
- Using your Shoulder Lamp slowly drains your Battery, whose status
- appears along the left side of the screen. When the Battery depletes
- the Shoulder Lamp switches off and the Battery recharges.
-
- Your Health and Armor indicators in the upper left corner show your
- current status--be sure to monitor these carefully. Armor will
- partially absorb some types of damage.
-
- The Motion Tracker in the lower left corner of the screen shows moving
- objects in a 180 degree arc in front of you to a range of 30 meters.
- This is very useful for detecting moving aliens; be sure to turn around
- from time to time to scan behind you as well as in front.
-
- Ammunition for the current weapon appears in the lower right corner in
- two amounts: remaining clips and shots currently loaded in the weapon.
- The Shotgun and Pulse Rifle have two ammo types, the second type is
- accessed with Alt-fire:
-
- Shotgun
- Fire: fires the selected ammo type
- Alt-fire: switches between the two ammo types
-
- Pulse Rifle
- Fire: fires bullets
- Alt-fire: fires impact grenades
-
- The LED in the upper right corner shows the number of flares in your
- inventory. Flares stick to walls and provide temporary spot lighting.
-
-
-
- IV] PERFORMANCE TIPS
- =======================================================================
-
- - To increase the rendering speed of the game, go to the Options-->
- Display-->Graphics menu and lower the "Resolution" and/or the
- "Performance" settings.
-
- - Users with 128 MB system RAM and/or 16 MB video cards, particularly
- cards which do not support S3TC compression, may improve game
- performance by setting "Texture depth" to "16-bit" in the "Options-->
- Graphics-->Custom Performance-->General" menu. Lowering "Overall"
- texture detail in the "Options-->Graphics-->Custom Performance-->
- Textures" menu may also boost performance.
-
- - Shut down all non-essential programs before you run the demo.
-
- - Task-switching with ALT-TAB back to the desktop while running the
- demo is not recommended.
-
-
- Hardware-specific notes:
-
- 3dfx Voodoo Cards:
- - The mouse pointer may flicker on the menu screens.
-
- 3dfx Banshee and Voodoo 3:
- - The Options-->Display menu will allow you to select 32-bit color
- resolutions but these resolutions are not supported by the video
- card, and the resolution will reset to the previous 16-bit depth.
-
- 3dfx Voodoo 4:
- - The demo may crash when run on a Voodoo 4 in Windows 95. This
- should be resolved in the retail version of the game.
-
- ATI Radeon VE:
- - The demo may crash when run on a Radeon VE in Windows 98. This
- should be resolved in the retail version of the game.
-
- Power VR Kyro and Kyro 2:
- - Menu options may not display correctly on cards with these
- chipsets. This should be resolved in the retail version of the
- game.
-
- Joysticks:
- - This demo does not have joystick support. The full game will have
- joystick support.
-
-
- -----------------------------------------------------------------------
- Sierra's end user license agreement, limited warranty and return policy
- is set forth in the EULA.txt, found on the CD, and is also available
- during the install of the product.
-
- (c) 2001 Twentieth Century Fox Film Corporation
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